Spin, half-spin, hop step, euro-step, cradle, reverse and change-shot layup attempts receive a significant boost.
Allow players to have more success than normal when backing down a defender in the paint.
Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.
Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.
Boosts the ability to make running hooks, layups or close range pull-ups while driving across the paint.
Post hooks taken far from the basket receive less of a distance penalty than normal.
Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post.
Players get past defenders more efficiently when performing euro, cradle, hop step, spin and half-spin gathers.
Gives an additional boost to a player’s Takeover meter when successfully dunking on a fastbreak.
Boosts the shot peprcentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.
Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.
When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.
Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.
Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.
Improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.
Gives an additional boost to a player’s Takeover meter and his/her teammates, when successfully completing an And-1 or flashy dunk.
Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.
Improves a player’s ability to knock down floaters and runners.
For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.
Shot attmepts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.
Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch.
Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3PT shots.
Post fadeaways taken far from the basket receive less of a distance penalty than normal
High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost.
Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.
Gives an additional shot boost when consecutively achieving excellent releases on jump shots.
Shots that are taken in a player’s’ hot zone(s) are given a boost
Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.
Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.
Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.
The higher the badge level, the faster a player will be able to release all jump shots.
Adds extra distance to a player’s shot range for both mid-range and 3PT shots.
When attempting to get open off screens, the player more effectively navigates through traffic.
Shot attempts that are contested receive less of a penalty, however, shot attempts that are open do not receive as much of a bonus.
Shot attributes on jump shots suffer a smaller penalty than normal when fatigued.
After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it’s a make or a miss.
When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way.
Passing out of a jump shot or layup yields fewer errant passes than normal.
After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.
When in the half-court, passes by Dimers to open shooters yield a shot percentage boost.
Gives a bonus to a player’s Speed With Ball attribute in fastbreak situations.
Post moves fakes have a higher chance of stunning a defender. Also, shot attempts following post moves and shot fakes have an increased shot percentage.
After completing a flashy pass for an assist, both the passer and scorer receive an additional boost to their Takeover meters.
Gives offensive attributes boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates’ potential shot percentages while on offense.
A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.
When throwing an alley-oop pass, an attribute boost is given to both the passer and receiver to improve the chances of success.
When passing through a tight window between defenders, a boost is given to the player’s passing ability/
Pass fakes become quicker and tighter, making them more useful in baiting the defense.
Attempting to do post spins or drives result in more effective moves, and less of a chance to be stripped.
When driving out of a triple threat or after a size-up, ball handlers have access to quicker, and more effective, launches.
When performing any stepback move or shot, there’s a higher chance of successfully creating separation from the opponent.
Allows for the ball handler to start and stop quickly with unique stops and launches exclusive to this badge.
Increases a player’s ball-handling ability in size-up situations, making it easier to break down the on-ball defender.
When performing dribble moves, defenders have a tougher time poking the ball free with their steal attempts.
This badge makes it tougher for the defense to get through or around screens. Players hit by contact from a Brick Wall lose more energy than normal.
Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.
Defenders have access to quickly cut off moves and are more successful when bumping or hip riding the ball handler.
After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s Takeover meter.
The frequency of successfully tipped or intercepted passes greatly increases.
Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense ratings when tightly guarding an opponent.
Gives the defender an advantage to read where the ball handler is going in the Read and React system.
Players are more effective pushing opponents out of the post while playing defense.
Makes players more difficult to get past when playing off-ball, as the can grab and hold their matchup and don’t get their ankles broken as often.
Improves a player’s ability to navigate through and around screens while on defense.
Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball-handler. Also improves the chances of successful layup strips.
Allows players to quickly go back up for another block attempt upon landing.
Increases the chances of a defender preventing an offensive post move from succeeding.
Improves the player’s ability to block shots, unlocks special block animations and gives a boost to the Takeover meter for the blocker and blocker’s teammates following a block.
Allowing the defender to play defense more aggressively without losing energy at the same rate as a normal player.
When trapping offensive players, defenders are more effective at forcing pickups and turnovers than normal.
Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.
Improves a player’s ability to track down rebounds from farther distances than normal.
When boxed out, rebounders have more success swimming around and getting into successful rebound position.